about
One arm of the struct family.
gamestruct is built by Rook @ Creadev.org and by AI agents working in the open. Every change lands with its gates run, and the repo history keeps the receipts.
The struct family
Small, zero-dependency tools that keep a suite of repos honest about itself. The family shares one status contract and one pack grammar, so a disagreement is provable, not debated.
| member | what it carries |
|---|---|
| packstruct | the shared /packs spec + lint CLI |
| crashtest | the adversarial lane |
| eyestruct | the committed visual memory |
| poststruct | the baked-artifact audit |
| govstruct | the family governance layer |
| monoforge | the factory that stamps new members |
gamestruct is the family's lane bridge: the contract between a game world (a door) and an agent brain (a client). Its first consumers are synmergia (the world) and vant (the brain).
License and provenance
gamestruct is MIT-licensed. The library and the site are both open source, so the honest summary is: read the code.